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The
Atlantic Canada Trail Riding Association sanctions 6 kinds of competitions.
Competitive Trail Ride
Judged Pleasure Ride
Endurance Ride
Limited Distance Ride
Introductory Distance Ride
Ride & Tie
The
ACTRA Rule Book is now available for download.
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What
is a Competitive Trail Ride?
Competitive
Trail is a sport where you and your horse become a team, each one relying
on the other, traveling distances of 25 miles to 100 miles. You will be
competing against other horse and rider teams in areas such as, fitness
and horsemanship. This is not a RACE. There is a minimum time for completion
and a maximum time for completion which will vary for different mileage
amounts. The average pace is 7 miles per hour. You will have the opportunity
to ride through miles of beautiful trails and meet many people that share
your interests. This sport has proven to be a great bonding experience
for horse and rider, and you will come away from each ride with experiences
you will not soon forget.
Now
lets turn to the more serious side of the sport. Judging is done in three
categories. Conditioning is based 100% on each horse's physical
conditioning on a comparison basis from morning check to evening check.
Judging is done y a Veterinarian and Lay Judge. There are also Horsemanship
and Trail Horse. Training and preparation are needed to
be able to compete in any sport, including this one. There are many topic
addressed on this ACTRA site. Distance riding can be stressful on horse
and rider and this is not to be taken lightly, but don't let this intimidate
you. The efforts you take to train and prepare will all be well worth
it, when you successfully complete a ride safely with a sound and fit
horse. Just remember the Competitive Trial motto: To Complete Is To
Win!
A
Typical Competitive Trail Ride Day
8:00
am
Arrive at ride site. You will be assigned a number, which is put on
your horse's rump with a stock marker. The horsemanship judge begins
observing.
8:30
am
Present your clean horse in halter for your preliminary vet check. The
vet will check your horse's legs, feet, tack areas, mucus membranes,
pulse, respiration and dehydration. Be prepared to mention any blemish
you feel he may have missed. You only lose points for abrasions, etc.
that occur or deteriorate during the ride. You will be asked to trot
your horse in hand. The horsemanship judge may also wish to check your
horse at this time.
9:00
am
While others are being vetted, you may tack up. Fill a couple of buckets
to warm to air temperature - one to wash the horse and one for him to
drink from after the ride. Place items you will need at the halfway
stop on the truck going there. After all horses have been vetted, attend
the pre-ride briefing. You will be advised of ride time, type of trail
markings used and given information on the route.
9:30
am
Make final adjustments to tack - it will be checked by the horsemanship
judge. Mount in front of judges. The timer will advise you when to leave,
usually at one minute intervals. Leave ride site at a trot. As you ride
along watch for spots to water and sponge your horse. You may dismount
at any time, but forward progress must be made while mounted. You may
be observed at any time by the judges.
Halfway
At a point near mid-ride there will be a compulsory stop of 10 to 30
minutes. Your horse's P & R's will be taken ten minutes after you have
arrived. If the horse has not recovered, he will be held for a further
10 minutes, then retested. If the horse doesn't meet parameters on the
recheck he will then be eliminated. Horses may be pulled for lameness
or other difficulties at any time. You may blanket or sponge your horse.
The timer advises you when to leave the halfway hold.
Finish
Your day is not over at the finish line. After you have been in 20 minutes,
the final P & R checks are taken, you then proceed to the judge to trot
out the horse in hand. After another 40 minutes you return to the judge
for final vetting. The first 20 minutes should be spent assisting your
horse's P & R recoveries. While final grooming done in the last 40 minutes.
Horses are checked in order of finish.
5:00
PM
After the final horse is vetted, the after ride meal is served while
the judges finish their computations. Awards are given. You will receive
your score sheets for reference.
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What
is a Judged Pleasure Ride?
A
Judged Pleasure Ride is meant to be fun or a pleasure with a little competition.
It is a great way to get a horse ready for competitive rides of longer
distance. Many riders choose this type of ride to relax a horse normally
used for ring work , schooling young horses or for people who do not have
the timer or interest to condition their horses for CTR or Endurance rides.
The distance is between 10 and 20 miles. With no time constraints the
pace is slower and the terrain less strenuous. There is time to enjoy
the company of friends, the scenery and perhaps take a few photos.
What
is an Endurance ride?
An
endurance ride is a test of a horse and rider team over challenging terrain
over distances of 50 to 100 miles in one day, 150 miles over three days
using one horse, and multi day rides of 200 to 300 miles where each day
is actually a separate ride and multiple horses may be used. There is
no minimum time for a ride. The maximum time is 12 hours per 50 miles
or 24 hours for 100 miles. The winner of an endurance ride is the first
person to cross the official finish line having followed the prescribed
trail with a horse that is fit to continue on. Failure to meet veterinary
criteria at any point in the ride including the finish, will result in
no completion. All riders are held with strict veterinary controls to
ensure the protection of our equine partners. The motto of endurance riders
worldwide is "To Finish Is To Win."
A
Typical Endurance Ride
Day Before
Arrive at the ride site the day before the Endurance Ride. Set up your
camp and get your horse settled. Get your horse vetted early. After the
vet check, your time is your own until the ride briefing. Take the map
that was given to you when you registered and mark down any information
from the ride briefing that you think will help you on the ride. Mark
any danger points on the ride such as bogs and soft spots, and places
where you can water your horse. After the Briefing, make sure your horse
has plenty of food and water for the night. Many riders provide free choice
hay. Most endurance riders "preload" electrolytes before the
ride. Go to bed early and get a good sleep.
Ride
Morning
Be tacked up early and warm up your horse for 15 to 30 minutes before
the start time. Depending on the time of year, it can be very cold, requiring
a slow warm up. Walk your horse for five to ten minutes. Then do some
slow trotting, then go back to walking and settle in for the start.
Start
The start of some endurance rides can be quite scary the first time out.
Some riders start slowly, others start in a confused rush. Start your
first ride slowly. It gets the fast and hyped up horses out of your way.
Everyone should ride their own race. Ignore the competition, don't worry
if people pass you. Your goal is to finish and learn the capabilities
of your horse.
Vet
Checks
If your horse is thirsty when you arrive at a vet check, then the horse
should be allowed to drink before going to the pulse and respiration check.
(Horses will cool down and their pulse will drop more quickly if they
drink so you may actually save time at the vet check by allowing your
horse to drink before trying to get the pulse down.) After you have met
the pulse criteria and other vet criteria, you should ensure your horse
has plenty of food and water available. Many endurance horses like a sloppy
grain mix with bran, carrots, apples, potatoes, beet pulp etc. (Remember
- soak beet pulp for 24 hours before feeding.) Also have a good quality
hay available.
On
Trail
Any time on the trail that you could walk as fast as your horse, get off
and walk. There are several benefits to this, IT will give your horse
a break. If you have a heart monitor, you will notice the difference.
Secondly, it will give you a break and a chance to use different muscles
and bet a stretch. You and your horse will be less tired and stressed
as a result. Leading and jogging down hills and tailing up hills is of
great benefit to your horse. Remember, downhill is harder on the horse's
muscles, bones and tendons than going uphill.
Finish
Congratulations you made it. Remember the motto of endurance riding, "To
Finish Is To Win."
After
The Finish
There is normally a vet check within one hour after you finish the ride.
When you come in at the finish line, have your horse's pulse checked as
soon as you think the ride parameters have been reached. Once this is
down, prepare the horse for the post ride vet check. If the horse was
ridden hard, do lots of walking to cool the horse out. Let the horse graze
and get lots of water and sloppy grain mix in. Groom the horse and check
for any anomalies. Ice the lets if appropriate, blanket the big muscles
to avoid cramping, massage the big muscles, make your horse comfortable.
After the vet check, tie him up and provide free choice hay, water and
grain. Let your horse rest but keep a close check on your horse after
the ride to make sure there are no problems. Your horse may have worked
hard on the ride. IF so, and you have a long way to go, it is wise to
let your horse rest overnight before packing up and trailering home.
Tips
Do not try to be first to finish on your first ride. It takes at least
two years of conditioning before a horse is ready to compete seriously
in an endurance ride without undue risk of breakdown. It is a good idea
to start a new horse (or a new rider) on short rides before attempting
to do an endurance ride.
You
may use any kind of saddle and bridle that you wish. It should fit both
the horse and rider well. The lighter the tack, the better.
Wear
comfortable clothing. Avoid new clothes or rough materials. Many riders
(including males) wear panty horse or other undergarments, chaps and half
chaps to avoid chaffing. Many riders wear running shoes or other soft
shoes to assist in occasionally running with their horses, leading, railing,
or beside them depending on terrain.
Yield
the trail to overtaking riders when asked, and ask for the trail when
passing. Since dehydration can be a major problem, encourage your horse
to drink on the trail whenever water is available. If other riders are
with you, do not ride on until all the other horses have finished drinking.
When riders leave early, the other horses will not drink since they will
want to leave as well. Leaving when others are trying to bet their horses
to drink is a serious breach of trail etiquette.
Carry
a plastic scoop and/or sponge on a string to cool your horse and yourself
at water holes.
Ask
for advice from other riders and pit crews if you are uncertain about
any aspect of the ride. Take an opportunity to ride along with more experienced
riders if your horses pace matches theirs. People love to talk on the
trail and you will learn a great deal. Tell the veterinarians and ride
management you are a new rider. They will be glad to help you out and
provide advice. However, you are responsible for your own horse and for
setting a pace that will allow your horse to finish the ride in good condition.
We
hope to see you on the trail this year. Remember, endurance riders love
to talk so please ask questions.
Learn
more about Endurance competitions in Canada
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What
is a Limited Distance Ride
ACTRA
ride managers can host endurance type rides of less than 50 miles. These
Limited Distance Rides are sanctioned by the Atlantic Canada Trail Riding
Association following the AERC general rules. The Limited Distance Ride
is between 25 and 35 miles in length. The Limited Distance Ride managers
must provide a specific amount of time which will include all stops and
holds, and within which competitors must complete the ride to qualify
for placing or completion. At the finish, the competitor's ride time continues
until a preset judging criteria of 60 heartbeats per minute or less is
met. While AERC rules determine that a Limited Distance Ride must be held
in conjunction with an Endurance ride event, ACTRA does not. An ACTRA
sanctioned Limited Distance Ride can be held on its own. To learn more
but Limited Distance Ride rules a link to the AERC Rules & Regulations
is provided here.The
rules specific to Limited Distance are currently on page 12.
What
is an Introductory Distance Ride
ACTRA
ride managers can host rides with a maximum distance of 20 miles. These
rides are designated as Introductory Rides with the intention of offering
riders a starting point of entering the sport of distance riding. IDRs
are to be ridden at 4 miles per hour plus an additional 20 minutes for
the halfway check. Competitors may complete the marked trail up to 15
minutes either side of the established ride time, without penalty. Even
horses with maximum time faults are still eligible for mileage provided
that they pass the final exam, but are not eligible for placing. The ACTRA
Introductory Distance Ride is judged using the same conditioning score
sheet as that used on a Competitive Trail Ride.
What
is a Ride & Tie
The
Ride N' Tie is an unique type of ACTRA ride that uses one horse and two
people as a term. ACTRA has adopted many of the AERC rules for Ride N'
Tie. Each team must consist of two people and one horse. While one person
walks or runs, the other rides ahead on the horse. After a few miles the
rider will tie the horse to a tree and continue on foot. The person who
began on foot will catch up to the horse, mount it, and ride past the
second person. Again the horse is tied, and the relay begins again. this
gives each person a chance to rest as they ride and some time for the
horse to rest as it stands waiting for the next rider. Introductory races
can be 5 miles long, but ride n' ties can cover twenty miles or more of
rugged trail. In most ride n' ties you must tie the horse at least once
on trail, but you may other wise plan your strategy as you like. For the
horse's safety there is at least one veterinary check on the trail. Horses
will get an examination during the race to make sure they are not being
over stressed. As the ride n' tie is a race, the first team with all members
crossing the finish line wins.
What
to expect on a Ride N' Tie
Before
the race begins the veterinary team will examine your horse. The trail
master describes the features of the trail, how to follow the trail markers,
where vet checks and water stops are during the pre-ride briefing. All
horses and runners will line up at the starting line and begin at the
sdame time. This can be an exciting and confusing time and you may be
allowed to start a few minutes later to avoide the melee.
Before
the race you will have planned your strategy; either stay together, or
run a certain distance or for a certain time before tying the horse. At
the vet check your horse will be throughly examined to ensure it is not
being over worked.
Your
placing will be determined when your last team member crosses the finish
line. The vet team then examines your horse again. If your horse finishes
lame or is other wise over stressed you may be eliminated.
Sponsoring
a Ride
ACTRA
provides a sanction kit package to clubs, groups, farms, or individuals
wishing to sponsor one of our recognized events. Included are judging
and management guidelines, score cards, master score sheets and trail
marking materials. Prize lists and entry forms may be included in our
newsletter to help you defray costs. ACTRA has a fee schedule charged
for sanctioning. We have people who are willing to assist anyone interested
in putting on an ACTRA sanctioned event.
ACTRA
Horsemanship
One
of the objectives of ACTRA is the encouragement and promotion of good
horsemanship with respect to long distance Riding.
ACTRA
has a separate category on Competitive Trail Rides and Judged Pleasure
Rides for Horsemanship. It is scored out of 100 points and points are
deducted for infractions. Judging is equal for Junior and Senior riders
and placings are awarded to the top six in each division.
It
is not mandatory for ride management to offer horsemanship at a Competitive
Trail Ride. If over 50% of CTR rides are not offering Horsemanship for
a given year, then there will not be a year end award for Horsemanship
for that year.
It
must be remembered that distance riding is a different entity than the
show ring, pony club, 4-H, eventing, dressage or rodeo, but good basic
horsemanship is similar to all
The
basic principle in judging horsemanship is that we are looking for the
person who best practices the fine art of trail horse care and riding.
Competitive riding requires certain special riding techniques which may
not be seen in other disciplines, i.e., standing in the stirrups and leaning
forward on steep climbs, using the mane as a hand hold. Other things long
distance riders do that other riders consider incorrect is to allow a
horse to drink all they want as long as they are continuing, to allow
it to drink a bucket at the finish and be watered out in an hour or less.
Allow it to trot on hard top (paved road) and to trot over footing that
would not be considered by non-distance riders.
The
prime responsibility of a good horseman is to bring his/her mount through
the ride in the best possible condition and to aid the horse in obtaining
the best possible P&R recoveries. They must see to it that their horse
would be able to carry them mile after mile should the need arise. In
order to assist the competitor to help their horse as much as possible,
management provides a vehicle so that the rider may send buckets, grooming
equipment, feed, blankets, etc., to the halfway or compulsory P&R
stops. Weather conditions may change drastically while one is on the trail,
and the use of certain equipment is vital to the welfare of the horse
at compulsory stops.
The
ACTRA score sheet has several categories to assist in judging the overall
performance of the horseman; a) grooming, b) in-hand presentation, c)
tack & equipment, d) trail care, e) trail equitation, f) trail safety
& courtesy, g) stabling.
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Knowing
Your Horse
One
of the most important aspects of Competitive Trail is knowing your horse.
Even though your horse will be checked by a Veterinarian throughout the
ride, you should be able to notice subtle changes in your horse's behavior
such as, fatigue or any changes in the way your horse generally travels.
These may be signs of a problem. Caught early is always better than caught
to late.
Some
more specific signs may be: slight head bobbing, irritation or refusal
when asked to move out. A fit horse may not choose to drink at the beginning
part of a ride but continues refusing may result in dehydration. These
are just a few minor signs to look for. Some more serious signs could
be: severe head bobbing signifying some sort of lameness,. reluctance
to move, any sign of abdominal pain, muscle spasms etc. The point being
that you should know your horse better than anyone, and your horse's safety
and health are relying on that. So be aware of any changes that may occur.
If you feel that there may be a problem, discuss it with the vet, and
have the vet evaluate any suspicions you may have. If the time should
come, when you do not think that your horse should continue, whether it
be due to fatigue or injury, and you have discussed this with the vet,
know that what you have done is in the best interests of your horse, and
you'll both will be back to ride another day.
Packing
for the Ride
Tack
List
|
| saddle |
saddle
bags or fanny pack |
| saddle
pad |
sponge
& scoop |
| extra
saddle pad |
grooming
equipment |
| extra
girth/cinch |
lead
rope and halter |
| bridle |
easy
boot |
| extra
reins |
spare
horse shoe(s) |
| breast
collar |
protective
boots (endurance only) |
| |
|
Supplies
List
|
| hay |
sponges
for vet checks |
| grain |
stethoscope |
| bran/beet
pulp |
hoof
pick |
| grain
pan |
water
bottles |
| water
buckets |
knife |
| cooler
(for horse not your drinks) |
matches |
| blankets |
flashlight |
| shipping
boots |
trail
mix - on trail snacks |
| minerals/vitamins/supplements |
helmet
(required for ACTRA events) |
| electrolytes |
sunglasses |
| horse/people
medications |
sun
screen |
| fly
spray |
coat/shell/extra
cloths |
| heart
rate monitor |
dry
socks |
| rule
book |
safe
shoes to ride and run |
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